Sunday, November 21, 2010

Gnomon Texture Painting Weathered Surfaces



Gnomon Texture Painting Weathered Surfaces
MOV | SVQ3 1024x768 15.00fps, Bit rate: 1652 Kbps | Audio: PCM, Mono, Bit rate: 352 Kbps | Runtime: ~450 Min | File Size: 4.79GB
Objects created using 3D computer graphics have a tendency to appear too perfect and therefore slightly unrealistic. To create more natural textures, it is necessary to be able to observe and understand how real world objects become worn and dirty with age. This DVD focuses on how the understanding and use of aging, and "wear and tear" on an object can help add realism to your textures. Paul demonstrates how different surface materials can be simulated using simple color, bump, specular, reflection and transparency maps. These principles are illustrated by the texturing of a rustic lantern and weathered house using Adobe Photoshop®.

1. Chapters: Disk One Photographing the Reference
2. Correct Texture Map Size
3. Quick Textures
4. Painting the Color Map Part 1
5. Painting the Color Map Part 2
6. Adding Transparency
7. Creating Realistic Bump Maps
8. Specular and Reflection Maps
9. Studying the Map Layers
10. Summary

1. Chapters: Disk Two Photographing Buildings
2. Painting the Color Map Part 1
3. Painting the Color Map Part 2
4. Painting Transparency Maps
5. Adding Window Detail
6. Summary

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